Development

Come watch us build it.

We'll show prototypes as prototypes, concept art as concept art, and finished work as finished work. Systems will change. Ideas will fail. Some things we love today may not survive production.

Status · October 2026

Where development actually is

We update this as milestones move. Nothing here is a release date.

  1. Drafted

    Story, world and cast

    Seven realms, the cast and three established endings are written in draft. Drafts keep changing as production teaches us.

  2. Prototyping

    Combat in Unity

    Testing movement, timing, reach and the conduit blade. When we show it, it will be labeled prototype footage.

  3. Next

    First playable slice

    15–25 minutes of early Limbo, built to prove story, combat and atmosphere together. Defined, not built yet.

  4. Later

    Gameplay trailer and Steam page

    Real screenshots, a trailer and a store page come after the slice, once gameplay can back them up.

  5. Later

    Playtests

    Small, structured playtests once the slice is stable. We'll announce them here first.

Devlogs and updates

Latest from the studio

Video devlogs are in production. When each one is out, it will be posted here alongside its written version.

Behind the Scenes ·

How We'll Show Our Work

Concept art will be labeled concept art. Prototypes will be labeled prototypes. Here are the five labels we'll use, and why.

Talk to us

Questions, ideas, a game that made you care?

Every devlog ends with a question. Answer it, or ask your own.