About the studio · Est. 2026
Why Iron Daydream Works exists
To create stories, games and worlds that stay with people after the screen goes dark.
What we believe
Every world begins as a daydream. Making it real takes iron.
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Imagination, disciplined into finished work
Ideas are the easy part. We judge ourselves by what we finish, and we show the work while it's still rough.
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Stories worth investing in
Memorable characters and meaningful choices come first. Spectacle should land because you already care.
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Worlds worth watching, not just playing
One of our tests: could someone who doesn't play games sit down and watch, because the characters held their attention?
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Respect for your time
Length isn't the goal. Meaning is. If something exists only to make the playtime number bigger, it doesn't belong.
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Ambition, told honestly
We're an independent studio, early in our first game. We'd rather show you real progress than pretend to be bigger or further along than we are.
The founder
Daniel Tigerina
Founder & Creative Director
This studio started with a simple idea: imagination matters, but imagination by itself doesn't build anything.
Making something real takes work, discipline, failure, revision, and the willingness to keep going when the thing on the screen still doesn't look like the thing in your head.
That's where our name comes from.
Symbolism and meaning
Everything in the crest is there for a reason
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The word
Iron
Discipline. Resilience. The work required to create something.
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The word
Daydream
Imagination. The worlds that don't exist yet.
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The word
Works
Turning ideas into something tangible.
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The guardian
The Tiger
Strength. Focus. A personal signature that drives forward.
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Inside the ring
The World Within
Infinite possibility. Every story is a new horizon.
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Above the ring
The Star
A brighter tomorrow. Guidance. Hope.
Beyond one game
Some dreams are worth building.
AVERNWAKE is our first world. Over time, Iron Daydream Works means to tell stories across games, comics, books, film and beyond, wherever a world has earned the room to grow.
Games · Comics · Books · Film · and Beyond
Our standard
Four questions for everything we make
Every page, post, trailer and feature has to answer at least one of them. If it answers none, it's noise.
- Does it make you care?
- Does it help you understand?
- Does it give you reason to believe?
- Does it make you want to continue?
Imagination for a Brighter Tomorrow
Say hello
Questions, ideas, collaborations or a kind word. We read everything.